![]() ![]() Previous real-time 3D graphics were vector lines instead of rasterized polygons, one example being Atari's Tempest (1981) a " tube shooter" which Dave Theurer had also designed and programmed. ![]() I, Robot was the first commercially produced arcade video game rendered entirely with real-time, flat-shaded, 3D polygon graphics. The player can switch to the second game, Doodle City, a drawing tool that lasts for three minutes. The object of the game involves the servant bot going through 126 levels, turning red squares to blue to destroy Big Brother's shield and eye. The first is I, Robot, a multi-directional shooter that has the player assume the role of "Unhappy Interface Robot #1984", a servant bot that rebels against Big Brother. Designed by Dave Theurer, only a total of 750–1000 arcade cabinets were produced. ![]() I, Robot is an arcade shooter game developed and released in 1984 by Atari, Inc. ![]()
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